TERRAFLY
Premier private space travel company offering trips to Mars. Responsive website focused on delivering transparent user experience and fostering public interest in space tourism.
TABLE OF CONTENTS
OVERVIEW
Duration: 6 months, self-started
Goal: Design a responsive space tourism website that not only informs the user of the mission and astronaut process, but also is visually captivating and futuristic.
Roles:
Research
UX Design
UI
Tools:
Wireframing
User interviews / personas
Interaction design / Responsive UI
User flows / task flows
Figma
Site Maps
MARKET RESEARCH
I began the design process by conducting primary and secondary research in order to better understand the space tourism field and how consumers might respond to space tourism because it is such a complex, high-risk activity.
My assumption was that there would need to be an application process to not only make sure users are suitable for space travel, but also understand the intricacies and risks involved with it.
It is assumed that the technology for travel to Mars has already been invented, and that existing travel behaviors will somewhat reflect those of space travel.
Topic Research
I reviewed academic research studies on space tourism and the psychology of risk-aversion, as risk is an inherent factor in space tourism.
Space tourism should target rich, adventurous young people (Crouch et al., 2008). The few existing space tourists are primarily middle-aged, wealthy male entrepreneurs.
Price and safety are the biggest obstacles to the consumption of space tourism.
The framing effect - a cognitive bias where an individual makes a decision based off of its presentation (either positive or negative) - plays a major role in risk-aversion.
Emphasizing the benefit of closure can help reduce consumer risk-aversion (American Marketing Association).
Market Research & Competitive Analysis
I conducted market research in order to understand space industry standards and key features of travel websites.
Spaceflight companies lack transparency on the extensive health requirements and risks involved with space travel and use a lot of jargon.
Successful travel agencies tended to provide in-depth information and alternative payment options.
As you can see, we labeled our chart from transaction-oriented to socially-oriented, and app simplicity to app complexity. We can see that Venmo is the most social out of all its competitors. This chart provided clarity on the direction we should move in when creating our added feature.
USER RESEARCH
User Interviews
I interviewed 5 participants about their existing travel behaviors, thoughts and feelings surrounding space travel, and experiences with online applications.
1. Visuals
Participants were most excited by the visual experience of space travel.
2. Key Information
Participants felt that health and safety, training, and price were the most important aspects of space travel.
3. Preparation
Participants did extensive research before traveling to a new place.
Persona
I combined my earlier research with data on existing space tourists in order to create a persona representative of the target market.
INFORMATION ARCHITECTURE
Sitemap
Created in order to visualize the layout and content of the site.
INTERACTION DESIGN
Task Flow
In order to understand the ideal user path, I built a task flow of the application process to go to Mars.
User Flow
I identified the three major paths users could take to achieve the path described in the task flow above.
WIREFRAMES
Wireframe Sketches
I came up with a few early sketches for the homepage in order to determine which components worked best together.
Responsive Wireframes
I then adapted elements from my earlier sketches to create wireframes for the homepage on mobile, tablet, and desktop.
UI DESIGN
UI Kit
Before moving the wireframes into the final UI design, I explored some different styles and created a few provisional UI components in accordance with atomic design principles.
Responsive UI
To show how the website would behave on various devices, I made responsive designs for the homepage and screening page.
Task Flow UI
1. Review astronaut requirements
In order to determine eligibility, users are able to review astronaut requirements.
2. Complete application
Each user will be asked to create a profile, which can be used to complete their application.
3. View dashboard
The dashboard is where users can resume their application and see any updates in the review process.
USABILITY TESTING
To evaluate the efficacy of the homepage and application process, I conducted usability tests on 4 participants.
The main areas for improvement were that people had some difficulties finding the "Apply" button, confusion about what the "Explore Mission Mars" button does, and desire for more external guidance in the application process.
FINAL VERSION
NEXT STEPS
This was my first end-to-end UX design project that allowed me to gain a thorough understanding of design, research, testing, and constant iteration. I chose to do my project on a largely speculative concept in order to challenge myself to think outside of the bounds of existing information. The fact that space travel is high-risk and high-commitment enabled me to delve into the psychology of safety and risk.
This project also taught me the complexities of designing novel products that require a large level of commitment. It is only after we take the time to understand the thoughts and feelings of the user that we can effectively support them through these processes.