TERRAFLY
Premier private space travel company offering trips to Mars. Responsive website focused on delivering transparent user experience and fostering public interest in space tourism.

OVERVIEW                                                  

Duration: 6 months, self-started

Goal: Design a responsive space tourism website that not only informs the user of the mission and astronaut process, but also is visually captivating and futuristic.

Roles:

Tools:

MARKET RESEARCH                                                  

I began the design process by conducting primary and secondary research in order to better understand the space tourism field and how consumers might respond to space tourism because it is such a complex, high-risk activity.


My assumption was that there would need to be an application process to not only make sure users are suitable for space travel, but also understand the intricacies and risks involved with it.‍ 


It is assumed that the technology for travel to Mars has already been invented, and that existing travel behaviors will somewhat reflect those of space travel.

Topic Research

I reviewed academic research studies on space tourism and the psychology of risk-aversion, as risk is an inherent factor in space tourism.

Market Research & Competitive Analysis

I conducted market research in order to understand space industry standards and key features of travel websites.


As you can see, we labeled our chart from transaction-oriented to socially-oriented, and app simplicity to app complexity. We can see that Venmo is the most social out of all its competitors. This chart provided clarity on the direction we should move in when creating our added feature.    

USER RESEARCH                                                  

User Interviews

I interviewed 5 participants about their existing travel behaviors, thoughts and feelings surrounding space travel, and experiences with online applications.

1. Visuals

Participants were most excited by the visual experience of space travel.

2. Key Information
Participants felt that health and safety, training, and price were the most important aspects of space travel.

3. Preparation
Participants did extensive research before traveling to a new place.

Persona

I combined my earlier research with data on existing space tourists in order to create a persona representative of the target market.

INFORMATION ARCHITECTURE

Sitemap

Created in order to visualize the layout and content of the site.

INTERACTION DESIGN

Task Flow

In order to understand the ideal user path, I built a task flow of the application process to go to Mars.

User Flow

I identified the three major paths users could take to achieve the path described in the task flow above.

WIREFRAMES

Wireframe Sketches

I came up with a few early sketches for the homepage in order to determine which components worked best together.

Responsive Wireframes

I then adapted elements from my earlier sketches to create wireframes for the homepage on mobile, tablet, and desktop.

UI DESIGN

UI Kit

Before moving the wireframes into the final UI design, I explored some different styles and created a few provisional UI components in accordance with atomic design principles.

Responsive UI

To show how the website would behave on various devices, I made responsive designs for the homepage and screening page.

Task Flow UI

1. Review astronaut requirements

In order to determine eligibility, users are able to review astronaut requirements.

2. Complete application

Each user will be asked to create a profile, which can be used to complete their application.

3. View dashboard

The dashboard is where users can resume their application and see any updates in the review process.

USABILITY TESTING

To evaluate the efficacy of the homepage and application process, I conducted usability tests on 4 participants. ‍ 


The main areas for improvement were that people had some difficulties finding the "Apply" button, confusion about what the "Explore Mission Mars" button does, and desire for more external guidance in the application process.

FINAL VERSION

NEXT STEPS

This was my first end-to-end UX design project that allowed me to gain a thorough understanding of design, research, testing, and constant iteration. I chose to do my project on a largely speculative concept in order to challenge myself to think outside of the bounds of existing information. The fact that space travel is high-risk and high-commitment enabled me to delve into the psychology of safety and risk.


This project also taught me the complexities of designing novel products that require a large level of commitment. It is only after we take the time to understand the thoughts and feelings of the user that we can effectively support them through these processes.